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BUSINESS & TRADE                                                 SEPTEMBER 26, 2025        |  The Indian Eye 36


                  INDIA BETS BIG ON ONLINE




                              GAMING REGULATION







          With new rules set to take effect on October 1, the government takes a consultative

                                 approach to regulate a booming sector worth billions


                                                                                                              tional tie-ups.”
        OUR BUREAU
                                                                                                                  Already, India has hosted major
        Mumbai / New Delhi                                                                                    e-sports events with prize pools run-
                                                                                                              ning into crores. Global giants like
             rom small-town teenagers com-                                                                    Tencent, Krafton, and Sony are active-
             peting in e-sports tournaments
        Fto professionals streaming their                                                                     ly investing in the Indian market, while
                                                                                                              homegrown companies such as Nazara
        gameplay on YouTube and Twitch,                                                                       Technologies and Dream11 have es-
        India’s gaming industry has become                                                                    tablished themselves as key players.
        one of the fastest-growing segments
        of the digital economy. Now, the                                                                           CHALLENGES AHEAD
        Union government is stepping in with
        a regulatory framework that seeks to                                                                        et, the government’s balancing
        nurture the industry while cracking                                                                         act will not be easy. Concerns
        down on harmful practices.                                                                            Yabout gambling-like behav-
            Union Information and Technol-                                                                    ior,  addiction,  and  financial  fraud
        ogy Minister Ashwini Vaishnaw con-                                                                    have long plagued the sector. Mul-
        firmed that the new rules governing                                                                   tiple state governments had earlier
        online gaming will come into effect                                                                   attempted to impose outright bans
        from October 1, 2025, following mul-                                                                  on online rummy and fantasy sports,
        tiple rounds of consultations with   Union Information and Broadcasting Minister Ashwini Vaishnaw addresses during the launch   leading to legal battles. The new na-
        gaming  companies,  financial  institu-                                                               tional framework attempts to provide
        tions, and other stakeholders. “We   of the ‘AI for Viksit Bharat: The Opportunity for Accelerated Economic Growth’ and the Frontier   clarity, but industry players remain
        engaged with practically every stake-     Tech Repository by NITI Aayog in New Delhi (Ishant chauhan/ANI Photo)  cautious.
        holder possible in this, and we have                                                                     “There  is  a  fine  line  between
        finalised  the  rules,”  Vaishnaw  said,                            and streamers. Moreover, tourna-  games of skill and games of chance,
        speaking at a pre-event ceremony       A MARKET READY TO                                              and regulators worldwide have strug-
        of the AI Impact Summit 2026. He             EXPLODE                ments are attracting  sponsorships   gled with this distinction,” said a
                                                                            from major consumer brands, signal-
        emphasised that the government’s                                    ing gaming’s arrival as a mainstream   policy analyst. “India’s consultative
        approach will remain “very consulta-    he government’s move comes   business opportunity.            approach is encouraging, but much
        tive,” and more discussions may fol-    at a time when the online gam-                                will depend on how enforcement is
        low even after implementation. Ting industry in India is witness-    THE E-SPORTS OPPORTUNITY         carried out.”
            The rules stem from The Pro-  ing explosive growth. According to a                                    Banks and payment companies
        motion and Regulation of Online   report by KPMG, the industry was        he recognition of e-sports un-  will also need to adapt. By prohibit-
        Gaming Bill, 2025, which received   valued at around USD 2.6 billion in   der the new law is seen as a   ing financial services linked to online
        presidential assent in August after   2022 and is projected to reach USD  Twatershed moment. For years,   money games, the law places respon-
        being passed by Parliament. The   8.6 billion by 2027, growing at a com-  professional gamers and tournament   sibility on financial intermediaries to
        legislation has a dual objective: to   pound annual growth rate (CAGR)   organisers have lobbied for legitima-  track and block transactions.
        promote e-sports and online social   of more than 27%.              cy, arguing that competitive gaming
        games while prohibiting harmful       India now has over 500 million   is closer to sports than to gambling.   A TURNING POINT
        money-gaming  services  that  often   gamers, making it one of the largest   With official backing, e-sports could
        lure young users into debt traps.  gaming markets in the world. While   soon join cricket and football as a   espite the challenges, industry
            Under the Act, “online money   casual mobile gaming dominates,  magnet for advertisers and broad-        watchers agree that the Octo-
        games” played for stakes are prohib-  e-sports and fantasy sports are fast   casters.                 Dber 1 rollout marks a turn-
        ited nationwide. Service providers,  gaining traction. Industry trackers   “India’s young demographic is   ing point. With the right balance of
        advertisers, and promoters face strict   note that India is expected to ac-  highly engaged with competitive   regulation and support, India could
        penalties, though individuals who   count for nearly 20% of global gam-  gaming, and we’re seeing increasing   emerge as a global hub for gaming
        play such games will not be criminal-  ing users by the end of the decade.  participation from Tier-II and Ti-  and e-sports, much as it  has for IT
        ised. The law also blocks related finan-  The sector’s importance goes   er-III cities,” said an industry execu-  services and digital payments.
        cial transactions and advertisements.  beyond entertainment. A 2023   tive with a leading gaming platform.   For now, all eyes are on how
        At the same time, the Bill provides   EY-FICCI report estimated that  “With legal recognition, the ecosys-  the rules will be implemented—and
        legal recognition to e-sports, a move   gaming  contributes  significantly  to   tem will become more structured,   whether India’s half-billion gamers
        expected to give the sector new legit-  India’s digital economy, creating jobs   opening up opportunities for spon-  will find the ecosystem safer, fairer,
        imacy and attract fresh investment.  for developers, animators, designers,  sorships, leagues, and even interna-  and more rewarding.


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